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Foreword |
6 |
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What Will They Think of Next? |
6 |
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Preface |
8 |
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Contents |
14 |
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About the Editors |
17 |
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Part IMobile Learning Design |
19 |
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1 Framework for Designing Mobile Learning Environments |
20 |
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Abstract |
20 |
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1.1 Introduction |
20 |
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1.2 RASE Learning Design |
21 |
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1.2.1 Resources |
24 |
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1.2.2 Activity |
25 |
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1.2.3 Evaluation |
26 |
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1.2.4 Support |
26 |
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1.3 Affordances of Mobile Learning Technologies and the RASE Learning Design |
27 |
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1.4 A Case for an App that Integrates Multiple Affordances of Mobile Technology and Supports the RASE Learning Design |
32 |
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1.5 Conclusion |
38 |
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References |
39 |
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2 Conceptualising Authentic Mobile Learning |
43 |
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Abstract |
43 |
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2.1 Introduction |
43 |
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2.2 Why Is Authentic Learning Important? |
45 |
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2.3 Defining Authenticity |
46 |
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2.4 Authentic Learning and Mobile Technologies |
46 |
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2.5 Unpacking Authentic Learning |
47 |
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2.5.1 Participatory Contexts |
47 |
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2.5.2 Simulated Contexts |
48 |
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2.5.3 Hybrid Contexts |
49 |
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2.6 Is Authentic Mobile Learning Predefined or Emergent? |
49 |
|
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2.6.1 Personal Commitment of Learners |
51 |
|
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2.7 Discussion and Implications |
52 |
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2.7.1 How Does the Model Work? |
53 |
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2.7.2 Returning to Research Questions |
54 |
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2.8 Conclusion |
55 |
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References |
56 |
|
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3 Mobile Social Media: Redefining Professional Development and Collaborative Scholarship |
59 |
|
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Abstract |
59 |
|
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3.1 Introduction |
59 |
|
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3.1.1 Why Mobile Social Media? |
60 |
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3.1.2 Communities of Practice and Social Scholarship |
61 |
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3.1.3 An MSM Framework for New Pedagogies |
62 |
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3.2 Methodology |
64 |
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3.2.1 Method |
64 |
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3.2.2 Establishing the COPs |
66 |
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3.2.3 MSM Tools |
66 |
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3.2.4 Social Scholarship |
68 |
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3.2.5 Scholarship of Design |
68 |
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3.2.6 Scholarship of Integration |
69 |
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3.2.7 Scholarship of Teaching and Learning |
69 |
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3.2.8 Scholarship of Application |
69 |
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3.2.9 Establishing a Technology Infrastructure |
69 |
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3.3 Discussion |
70 |
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3.3.1 Journalism and Law |
71 |
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3.3.2 Communication Studies |
72 |
|
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3.3.3 Designing an Appropriate Technology Support Infrastructure |
73 |
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3.3.4 Future Research |
74 |
|
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3.4 Conclusions |
74 |
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|
References |
75 |
|
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4 Interactivity and Mobile Technologies: An Activity Theory Perspective |
78 |
|
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Abstract |
78 |
|
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4.1 Background |
78 |
|
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4.2 Theoretical Framework |
79 |
|
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4.3 Review of Literature |
81 |
|
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4.3.1 Pedagogy |
81 |
|
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4.3.2 Professional Learning |
82 |
|
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4.3.3 Digital Resources |
83 |
|
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4.4 Methods |
84 |
|
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4.5 Findings/Discussion |
85 |
|
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4.5.1 Teacher-Centred Interactivity |
87 |
|
|
4.5.2 Learner-Centred Interactivity |
88 |
|
|
4.5.3 Blended Interactivity |
88 |
|
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4.5.4 Juxtaposition of Teacher- and Learner-Centred Interactivity |
89 |
|
|
4.6 Conclusion |
91 |
|
|
References |
93 |
|
|
5 Educational Apps Ontology |
98 |
|
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Abstract |
98 |
|
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5.1 Introduction |
98 |
|
|
5.2 What Is an App/What Is an Educational App? |
99 |
|
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5.3 Educational App Typologies |
100 |
|
|
5.4 Educational Apps from Different Perspectives |
102 |
|
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5.4.1 The Learner's View |
103 |
|
|
5.4.2 The Teacher's View |
104 |
|
|
5.4.3 The Developer's View |
105 |
|
|
5.4.4 The Distributor's View |
106 |
|
|
5.5 Why so Many Educational Apps Are Games? |
107 |
|
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5.6 Conclusion |
108 |
|
|
References |
109 |
|
|
6 Augmented Learning with Augmented Reality |
112 |
|
|
Abstract |
112 |
|
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6.1 Introduction |
112 |
|
|
6.2 Defining Augmented Reality |
113 |
|
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6.3 Evolution of Educational Augmented Realty |
113 |
|
|
6.4 Augmented Reality in Education |
114 |
|
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6.4.1 Educational Affordances |
115 |
|
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6.4.2 Learning with Others |
116 |
|
|
6.4.3 Tangible Interface Metaphor |
116 |
|
|
6.4.4 Transition |
116 |
|
|
6.5 Augmented Reality Programs for Education |
117 |
|
|
6.5.1 AR Educational Gaming |
117 |
|
|
6.5.2 Augmented Realty Books |
117 |
|
|
6.5.3 Book Applications |
118 |
|
|
6.6 Teaching with Augmented Reality |
119 |
|
|
6.6.1 Student-Centered Learning |
119 |
|
|
6.6.2 Designing for Learning |
120 |
|
|
6.7 The Future of Augmented Reality in Education |
120 |
|
|
6.8 Recommendations |
121 |
|
|
6.9 Conclusion |
121 |
|
|
References |
122 |
|
|
Part IIMobile Learning Adoption and StudentPerception |
124 |
|
|
7 Mobile Technology and Interactive Lectures: The Key Adoption Factors |
125 |
|
|
Abstract |
125 |
|
|
7.1 Introduction |
125 |
|
|
7.2 Background Study and Hypotheses Development |
127 |
|
|
7.2.1 Technology Acceptance Model (TAM, TAM2, TAM3) |
127 |
|
|
7.2.2 Intrinsic Motivator Theory |
128 |
|
|
7.2.3 Delone and McLean Information System Success Model |
129 |
|
|
7.2.4 Uncertainty Avoidance |
130 |
|
|
7.3 Research Methods |
130 |
|
|
7.4 Results |
131 |
|
|
7.4.1 Principal Component Analysis |
131 |
|
|
7.4.2 Pearson Product-Moment Correlation |
132 |
|
|
7.4.3 Standard Multiple Regression |
134 |
|
|
7.5 Discussions |
135 |
|
|
7.6 Conclusion and Future Works |
136 |
|
|
Acknowledgments |
137 |
|
|
References |
137 |
|
|
8 University Student Conceptions of M-learning in Bangladesh |
141 |
|
|
Abstract |
141 |
|
|
8.1 Introduction |
141 |
|
|
8.2 M-Learning and Related Literature to the Research Problem |
142 |
|
|
8.3 Methodology |
144 |
|
|
8.3.1 Sample |
144 |
|
|
8.3.2 Data Collection |
145 |
|
|
8.3.3 Data Analysis |
145 |
|
|
8.4 Results |
145 |
|
|
8.4.1 Categories of Description |
146 |
|
|
8.4.1.1 Category A: Storing Learning Materials |
146 |
|
|
8.4.1.2 Category B: Accessing Information and Knowledge |
146 |
|
|
8.4.1.3 Category C: Effective Learning Tool |
147 |
|
|
8.4.1.4 Category D: Effective Tool for Collaboration |
148 |
|
|
8.5 Discussion and Conclusions |
148 |
|
|
Acknowledgments |
150 |
|
|
References |
150 |
|
|
9 Mobile Learning, Student Concerns and Attitudes |
153 |
|
|
Abstract |
153 |
|
|
9.1 Introduction |
153 |
|
|
9.2 State of the Art |
154 |
|
|
9.3 The Present Study |
158 |
|
|
9.3.1 Current Situation in Serbia in General |
158 |
|
|
9.3.2 Specific Situation at the Department of Mathematics and Informatics, Novi Sad, Serbia |
159 |
|
|
9.4 Methodology |
159 |
|
|
9.4.1 Instrument |
159 |
|
|
9.5 Conclusion |
164 |
|
|
References |
166 |
|
|
10 Access Moodle Using Mobile Phones: Student Usage and Perceptions |
168 |
|
|
Abstract |
168 |
|
|
10.1 Introduction |
169 |
|
|
10.2 Related Work |
169 |
|
|
10.2.1 Use of LMS |
169 |
|
|
10.2.2 Mobile Learning |
170 |
|
|
10.3 Methodology |
171 |
|
|
10.3.1 The LMS and the Courses |
171 |
|
|
10.3.2 Participants and Procedure |
172 |
|
|
10.3.2.1 The Survey |
172 |
|
|
10.3.2.2 The Interview |
172 |
|
|
10.3.3 Instruments |
174 |
|
|
10.4 Results |
175 |
|
|
10.4.1 Questionnaire Responses |
175 |
|
|
10.4.2 Themes from Interviews |
178 |
|
|
10.5 Discussion |
179 |
|
|
10.6 Conclusion and Future Work |
181 |
|
|
Acknowledgments |
182 |
|
|
Appendix 1: Questionnaire |
182 |
|
|
References |
182 |
|
|
Part IIIMobile Learning Analytics |
185 |
|
|
11 An Effective Cloud-Based Simulator Facilitating Learning Analytics on Mobile Devices |
186 |
|
|
Abstract |
186 |
|
|
11.1 Introduction |
187 |
|
|
11.2 Previous Work |
188 |
|
|
11.3 System Design of Our Cloud-Based COMPAD+ Simulator |
189 |
|
|
11.3.1 The Adaptive User Interface of the COMPAD+ Simulator |
191 |
|
|
11.3.2 The Improved Learning Path Optimization Algorithm for Learning Analytics |
192 |
|
|
11.4 Our Empirical Evaluation |
193 |
|
|
11.4.1 The Adaptive User Interface of the COMPAD+ Simulator |
194 |
|
|
11.4.2 The Improved Learning Path Optimization Algorithm for Learning Analytics |
196 |
|
|
11.5 Concluding Remarks |
198 |
|
|
Acknowledgments |
198 |
|
|
References |
198 |
|
|
12 A New Wave of Innovation Using Mobile Learning Analytics for Flipped Classroom |
200 |
|
|
Abstract |
200 |
|
|
12.1 Introduction |
200 |
|
|
12.2 Conceptual Framework |
201 |
|
|
12.2.1 Formative Assessment and Feedback |
202 |
|
|
12.2.2 Mobile Learning Analytics |
203 |
|
|
12.2.3 Flipped Learning Approach |
205 |
|
|
12.2.4 Unified Conceptual Model for Active Learning |
206 |
|
|
12.3 Research Design and Methodology |
207 |
|
|
12.3.1 Research Objectives |
207 |
|
|
12.3.2 Context of Study |
209 |
|
|
12.3.3 Learning Management System |
209 |
|
|
12.3.4 Participants |
210 |
|
|
12.3.5 Instruments and Procedure |
210 |
|
|
12.3.6 Data Analysis |
211 |
|
|
12.4 Results and Analysis |
212 |
|
|
12.4.1 Access to Course Notes and Learning Activities |
212 |
|
|
12.4.2 Access to Video Lectures |
214 |
|
|
12.4.3 Access Through Mobile Platforms |
215 |
|
|
12.4.4 Students' Perceptions on Mobile Learning Analytics |
216 |
|
|
12.4.5 Discussions and Implications |
221 |
|
|
12.5 Conclusions and Limitations |
223 |
|
|
Acknowledgments |
224 |
|
|
References |
224 |
|
|
Part IVMobile Learning Across Curriculum |
230 |
|
|
13 Mobile Learning in K-12 Education: Personal Meets Systemic |
231 |
|
|
Abstract |
231 |
|
|
13.1 Introduction |
231 |
|
|
13.2 Defining Mobile Learning |
232 |
|
|
13.2.1 Mobile Learning in Schools |
233 |
|
|
13.2.2 The Role of the Teacher |
234 |
|
|
13.3 A Short History of Mobile Learning in a School |
235 |
|
|
13.4 Evaluating Mobile Learning |
237 |
|
|
13.5 School Case Reviews |
238 |
|
|
13.5.1 Study One: Grade 11 Parent Conferencing |
238 |
|
|
13.5.2 Study Two: Grade 8 EBook and Process Journal |
240 |
|
|
13.5.3 Study Three: Grade 6 Digital Literacy |
241 |
|
|
13.5.4 Study Four: Grade 1 iPad as iFolio |
243 |
|
|
13.6 Discussion |
244 |
|
|
13.7 Conclusion |
245 |
|
|
References |
246 |
|
|
14 Overcoming Teachers' Concerns---Where Are We in the Harnessing of Mobile Technology in K-12 Classrooms in Hong Kong? |
249 |
|
|
Abstract |
249 |
|
|
14.1 Introduction |
249 |
|
|
14.2 Stages of Concern (SoC) |
250 |
|
|
14.3 Research Question |
251 |
|
|
14.4 Participants |
252 |
|
|
14.5 Research Design |
252 |
|
|
14.6 Results and Data Analysis |
254 |
|
|
14.7 Preliminary Discussions and Implications for Practice |
255 |
|
|
14.8 Conclusions |
257 |
|
|
References |
257 |
|
|
15 Exploring the Suitability of the Book Creator for iPad App for Early Childhood Education |
259 |
|
|
Abstract |
259 |
|
|
15.1 Introduction |
259 |
|
|
15.2 Literature Review |
260 |
|
|
15.3 Creating to Learn |
261 |
|
|
15.4 Methods |
261 |
|
|
15.4.1 Early Childhood Setting |
262 |
|
|
15.4.2 Ethical Considerations |
262 |
|
|
15.4.3 Selection and Evaluation of App |
263 |
|
|
15.4.4 Procedure |
263 |
|
|
15.4.5 Data Collection Procedure and Analysis |
264 |
|
|
15.5 Findings and Discussion |
266 |
|
|
15.5.1 Post-study Evaluation of the Book Creator for ECE |
267 |
|
|
15.5.2 Suitability of the Book Creator for ECE |
267 |
|
|
15.5.3 Children's Artefacts |
274 |
|
|
15.6 Conclusion |
278 |
|
|
References |
279 |
|
|
16 Text Messaging for Out-of-Class Communication: Impact on Immediacy and Affective Learning |
281 |
|
|
Abstract |
281 |
|
|
16.1 Introduction |
281 |
|
|
16.2 Instructor Immediacy |
282 |
|
|
16.3 Text Messaging in Education |
283 |
|
|
16.4 Methodology |
284 |
|
|
16.4.1 Text Messaging Service |
284 |
|
|
16.4.2 Categories of Text Messages |
285 |
|
|
16.5 Data Collection |
286 |
|
|
16.6 Results and Discussion |
286 |
|
|
16.6.1 Levels of Participation |
287 |
|
|
16.6.2 Quantitative Results |
287 |
|
|
16.7 Qualitative Results |
288 |
|
|
16.8 Reflections and Conclusions |
289 |
|
|
16.8.1 Concerns with Instructor-Student Text Messaging |
289 |
|
|
16.8.2 Guidelines for Instructor-Student Text Messaging |
291 |
|
|
16.8.3 Conclusion |
291 |
|
|
References |
292 |
|
|
17 Implementing a Mobile App as a Personal Learning Environment for Workplace Learners |
295 |
|
|
Abstract |
295 |
|
|
17.1 Introduction |
295 |
|
|
17.2 Theoretical Framework |
296 |
|
|
17.2.1 Personal Learning Environments (PLE) |
297 |
|
|
17.2.2 A Personal Informal Learning Framework in the Context of Mobile Web 2.0 |
297 |
|
|
17.3 Design and Development of MobLearn@Work |
299 |
|
|
17.3.1 An Agile Design Approach |
300 |
|
|
17.3.2 Functions of MobLearn@Work |
301 |
|
|
17.3.3 UI Improvements of MobLearn@Work |
303 |
|
|
17.4 A Novel Method for Quantifying the Data |
305 |
|
|
17.4.1 The Log System |
305 |
|
|
17.4.2 Measure of Actual Learning Time via MobLearn@Work |
307 |
|
|
17.5 Recommendations for Future Study |
308 |
|
|
17.6 Conclusion |
309 |
|
|
References |
309 |
|
|
Part VMobile Learning in Subject Domains |
311 |
|
|
18 The Theory of Context-Aware Ubiquitous Learning and the Affordances of This Approach for Geometry Learners |
312 |
|
|
Abstract |
312 |
|
|
18.1 Introduction |
312 |
|
|
18.2 Mobile Learning |
313 |
|
|
18.3 Context-Aware Ubiquitous Learning |
315 |
|
|
18.3.1 Sensory |
318 |
|
|
18.3.2 Ambient |
319 |
|
|
18.4 Geometry: Measure of the Earth |
320 |
|
|
18.5 The Future |
320 |
|
|
18.6 Conclusion |
321 |
|
|
19 Three Phases of Mobile Learning State of the Art and Case of Mobile Help Seeking Tool for the Health Care Sector |
324 |
|
|
Abstract |
324 |
|
|
19.1 Introduction |
324 |
|
|
19.2 Three Phases of Mobile Learning State of the Art |
325 |
|
|
19.3 Design Research in the Learning Layers Project |
329 |
|
|
19.3.1 Design Research |
329 |
|
|
19.3.2 Vygotsky |
329 |
|
|
19.3.3 Learning Layers |
330 |
|
|
19.4 Help Seeking Tool |
331 |
|
|
19.4.1 Overview of WP2 `Networked Scaffolding---Interacting with People' |
331 |
|
|
19.4.2 Early Co-design of the Help Seeking Tool |
333 |
|
|
19.4.3 Help Seeking: Follow-up Empirical Co-design Study |
334 |
|
|
19.5 Innovation in Context: Help Seeking Using the Social Semantic Server |
336 |
|
|
19.5.1 Social Semantic Server |
337 |
|
|
19.5.2 Layers Social Semantic Server and Help Seeking Tool in Healthcare Sector |
337 |
|
|
19.6 Conclusions |
340 |
|
|
Acknowledgments |
340 |
|
|
References |
341 |
|
|
20 Mobile-Assisted Language Learning in China's College English Education: The Reality and Research |
343 |
|
|
Abstract |
343 |
|
|
20.1 Introduction |
343 |
|
|
20.2 Definitions of Key Terms |
345 |
|
|
20.3 College English Education in China |
346 |
|
|
20.3.1 Historical Context |
346 |
|
|
20.3.2 Problems |
347 |
|
|
20.4 Mobile Technologies |
349 |
|
|
20.5 MALL Research in China's Higher Education |
350 |
|
|
20.6 Recommendation |
353 |
|
|
20.7 Conclusion |
354 |
|
|
Acknowledgments |
355 |
|
|
References |
355 |
|
|
21 Enacting App-Based Learning Activities with Viewing and Representing Skills in Preschool Mathematics Lessons |
358 |
|
|
Abstract |
358 |
|
|
21.1 Introduction |
358 |
|
|
21.2 Literature Review |
361 |
|
|
21.2.1 Designing a Creative Reasoning and Collaborative Learning Environment |
361 |
|
|
21.2.2 Viewing and Representing Skills with Digital Texts |
361 |
|
|
21.3 Research Design |
363 |
|
|
21.4 Observation of Participants' Enacting the App with Viewing and Representing Skills |
367 |
|
|
21.4.1 Participant One: Peter |
367 |
|
|
21.4.2 Participant Two: Mary |
369 |
|
|
21.4.3 Participant Three: Ben |
370 |
|
|
21.4.4 Participant Four: Nicole |
371 |
|
|
21.5 Discussions |
371 |
|
|
21.6 Conclusions |
376 |
|
|
References |
376 |
|
|
22 Effects of Prior Knowledge on Mathematics Different Order Thinking Skills in Mobile Multimedia Environments |
380 |
|
|
Abstract |
380 |
|
|
22.1 Introduction |
380 |
|
|
22.2 Literature Review |
381 |
|
|
22.2.1 Multimedia Learning and Prior Knowledge |
381 |
|
|
22.2.2 Instructional Design in Mathematics |
382 |
|
|
22.2.3 The Present Study |
383 |
|
|
22.3 Method |
384 |
|
|
22.3.1 Participants |
384 |
|
|
22.3.2 Design |
384 |
|
|
22.3.3 Materials |
385 |
|
|
22.3.4 Procedure |
385 |
|
|
22.4 Result |
386 |
|
|
22.4.1 Graphical Property and Concept Association |
386 |
|
|
22.4.2 Evaluation of Solution and Written Explanation |
387 |
|
|
22.4.3 Procedural Knowledge |
388 |
|
|
22.5 Discussions |
388 |
|
|
22.5.1 Prior Knowledge and Low Order Thinking Skill in Conceptual Knowledge |
388 |
|
|
22.5.2 Design Approach and High Order Thinking Skill in Conceptual Knowledge |
389 |
|
|
22.5.3 Design Approach and Procedural Skill |
389 |
|
|
22.6 Conclusions |
390 |
|
|
References |
390 |
|
|
23 An Investigation of the Effects of Individual Differences on Mobile-Based Augmented Reality English Vocabulary Learning |
394 |
|
|
Abstract |
394 |
|
|
23.1 Introduction |
395 |
|
|
23.2 Literature Review |
396 |
|
|
23.2.1 English Vocabulary Learning |
396 |
|
|
23.2.2 Situated Learning |
398 |
|
|
23.2.3 The Present Study |
400 |
|
|
23.3 Methods |
400 |
|
|
23.3.1 Participants |
401 |
|
|
23.3.2 Mobile-Based AR Simulations Learning System Overview |
401 |
|
|
23.3.3 Procedure |
402 |
|
|
23.3.4 Variables and Instruments |
404 |
|
|
23.3.5 Data Analysis |
406 |
|
|
23.4 Results |
406 |
|
|
23.4.1 Research Question 1 |
406 |
|
|
23.4.2 Research Question 2 |
407 |
|
|
23.4.3 Research Question 3 |
408 |
|
|
23.4.4 Research Question 4 |
408 |
|
|
23.4.5 Findings from the Interviews |
409 |
|
|
23.4.5.1 Fun |
409 |
|
|
23.4.5.2 Effectiveness |
409 |
|
|
23.4.5.3 Satisfaction |
410 |
|
|
23.4.5.4 Confidence |
410 |
|
|
23.5 Conclusion |
410 |
|
|
23.5.1 Summary and Discussion of Major Findings |
410 |
|
|
23.5.2 Pedagogical Implications |
412 |
|
|
23.5.3 Limitations of the Study and Suggestions for Future Research |
413 |
|
|
Acknowledgments |
413 |
|
|
Appendix A: Motivation Questionnaire |
414 |
|
|
References |
415 |
|
|
Part VIFuture Developments |
418 |
|
|
24 Future Directions in Mobile Learning |
419 |
|
|
Abstract |
419 |
|
|
24.1 Introduction |
419 |
|
|
24.2 Present and Future Mobile Learning |
420 |
|
|
24.3 The Technological Context |
421 |
|
|
24.4 The Educational Context |
425 |
|
|
24.4.1 Contextualisation of Learning (E.G., Through Augmented Reality) |
426 |
|
|
24.4.2 Personalisation of Learning (E.G., Through Big Data and Learning Analytics) |
427 |
|
|
24.4.3 Diversification of Learning (E.G., Through MOOCs) |
428 |
|
|
24.4.4 Student Support (E.G., Through Virtual Assistants) |
429 |
|
|
24.4.5 Student Engagement (E.G., Through Gaming and Gamification) |
430 |
|
|
24.4.6 Student Creativity (E.G., Through Makerspaces) |
430 |
|
|
24.4.7 Wider Collaboration (E.G., Through Digital Networking) |
431 |
|
|
24.5 Conclusion |
432 |
|
|
Acknowledgments |
432 |
|
|
References |
433 |
|